Amp

Music, the way it should feel.

Type
Mobile app
Status
Concept
Tools
Figma
Made at
Ulster University
Three Amp screens floating at an angle: the player, the library and the home screen

Overview

A music player built to feel bold and personal. Dark UI, orange accent, and glassmorphism elements I was experimenting with around the time the iOS Liquid Glass rumours started. The core idea was rethinking how you control sound on your phone.

The Amp button

One control that does a lot. Swipe up or down for volume and the slider comes to your finger, not the other way round. Hold for precision. Tap once and it shows every nearby device, picking between AirPlay, Bluetooth and other wireless connections to find the best one automatically. Long hold to customise which actions live there, the same way iOS lets you rearrange Control Centre.

The Amp button in four states: volume, device switching, shuffle and customise

Now playing

Album art sits at the centre of the player as a circle, with a progress ring running around the edge. Drag the handle to scrub through the track. Glassmorphic surfaces pull colour from the artwork underneath, so each track feels a bit different. The home screen also greets you differently depending on the time of day.

Amp now playing on a phone standing on dark rock, the album art in a circle with a progress ring

Orange means something.

Spotify owns green. Apple Music owns a reddy pink. Orange was just sitting there. It felt confident without being loud, and it stood out on a home screen next to everything else. The icon keeps it simple: a soundwave on vivid orange.

The Amp app icon, a white soundwave on orange, on an iPhone home screen

View the prototype.

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